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Building the Kuapapa

Week One

My Pepeha

KIA ORA TÄ€TOU

GREETINGS ALL

KO MÄ€NGERE TE MAUNGA

MÄ€NGERE IS THE MOUNTAIN

KO HUNUA TE AWA

HUNUA IS THE WATER

NŌ AUCKLAND AHAU

I AM FROM AUCKLAND

KO GILES TÅŒKU WHÄ€NAU

GILES IS MY FAMILY

KO KATE TÅŒKU INGOA

MY NAME IS KATE

My name is Kate Giles, I was born in Bristol, England. I've spent most of my life in New Zealand, specifically Manurewa and Papakura. 

The basic idea of my research is finding out how I can bring both the two-dimensional form and three-dimensional form together in a single space through utilizing Unreal Engine. My question is still a work in progress but I am very interested to find out if it is possible to create a game that uses both 2D and 3D in a new and seamless way. Lately I have been seeing more games that use the idea of bringing 2D into a 3D space, and it is usually done in a single aesthetic way that makes all elements of the game still look as if they are flat images. What I want to do is learn how to use Unreal Engine as it is something I haven’t tried before, and then use it to bring 2D elements into a 3D world, incorporating both styles together (2D is flat with hard edges, 3D being a full formed piece) without having to compromise on or the other. 

5 keywords that are related to what I want to research are Unreal Engine, Game Environment, 3D, 2D and Game Asset Creation/3D Modelling.

 

Other keywords that I will also be looking into that are relevant to my project are level design, interactive narrative, immersion, and interactive gameplay.

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Through using my key words I was able to find a thesis that will hopefully help with my research called The Ark Project: an investigation into interactive environmental narrative by Andersen, Christopher Graham Ivan. 

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I will be attempting to search for more relevant thesis's as I did struggle originally to find anything that had closer relation to the design and art within game design. 

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