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Building the Kuapapa

Week One

My Pepeha

KIA ORA TĀTOU

GREETINGS ALL

KO MĀNGERE TE MAUNGA

MĀNGERE IS THE MOUNTAIN

KO HUNUA TE AWA

HUNUA IS THE WATER

NŌ AUCKLAND AHAU

I AM FROM AUCKLAND

KO GILES TŌKU WHĀNAU

GILES IS MY FAMILY

KO KATE TŌKU INGOA

MY NAME IS KATE

My name is Kate Giles, I was born in Bristol, England. I've spent most of my life in New Zealand, specifically Manurewa and Papakura. 

The basic idea of my research is finding out how I can bring both the two-dimensional form and three-dimensional form together in a single space through utilizing Unreal Engine. My question is still a work in progress but I am very interested to find out if it is possible to create a game that uses both 2D and 3D in a new and seamless way. Lately I have been seeing more games that use the idea of bringing 2D into a 3D space, and it is usually done in a single aesthetic way that makes all elements of the game still look as if they are flat images. What I want to do is learn how to use Unreal Engine as it is something I haven’t tried before, and then use it to bring 2D elements into a 3D world, incorporating both styles together (2D is flat with hard edges, 3D being a full formed piece) without having to compromise on or the other. 

5 keywords that are related to what I want to research are Unreal Engine, Game Environment, 3D, 2D and Game Asset Creation/3D Modelling.

 

Other keywords that I will also be looking into that are relevant to my project are level design, interactive narrative, immersion, and interactive gameplay.

Through using my key words I was able to find a thesis that will hopefully help with my research called The Ark Project: an investigation into interactive environmental narrative by Andersen, Christopher Graham Ivan. 

I will be attempting to search for more relevant thesis's as I did struggle originally to find anything that had closer relation to the design and art within game design. 

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