Week Six
Paradigms
Aim:
Using Unity as my game creation software, I hope to learn how to utilise Unity to create a psychological game experience in 2d and 3d.
Keywords Relevant to this Aim:
Unity, Psychological, Game Experience, 2D, 3D, Game Creation
(Methods) How will
this aim be achieved
through practice?
The method that I will be using to achieve this aim is through using prototyping. Prototyping is one aspect of the iterative process that is required with making any game. To trial my ideas, I will need to prototype as much as possible to find out what works and what doesn't.
Describe the
practice-based
tools/processes you plan
to explore to achieve this
aim.
The tool that I will be using to achieve this aim is through using Unity. Unity is a game creation software with extensive capabilities. I will be able to use it to design and build my game and works alongside other programs. Unity will be the predominant software that I will use throughout my research.
Discuss the reasons
why you have chosen
these tools/processes
I have chosen to use Unity as my game creation software, as I have used throughout my undergraduate degree. Originally I planned to use software that was new to me; however, that was proving difficult. Unity is familiar to me, making the ability to research and create my project significantly more manageable, even if I am still learning new things.
(Paradigm) What
worldview or existing
framework situates
this aim?
As Unity is one of the leading game creation software, I would like to prove its usefulness and importance through my project. Suppose I can showcase its abilities and what more can be done with it. For most Indie game companies, Unity is a go-to for its ease of access and its more extensive range of abilities; the only con is the graphics are below that of the game software Unreal Engine.
Identify any, ethical,
historical, social,
political, cultural
contexts that inform this
aim and your selection
of tools and processes?
Within the game design industry, there is a few different software that gets used to make games. Unreal Engine and Unity are in the top two. Each software has its pros and cons and so get used depending on needs. For the most part, Unity is much easier to use and understand, and it's still gaining traction in being one of the best software to use. Unity is what I am comfortable with, and it would be helpful for it to become more predominately used within the industry.