Week Three
Tacit and Embodied Knowledge
Reflection
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Figure 1. Kate Giles, Day to Night cycle. Unreal Engine. 2021
This week I started to make artefacts within the software so that I could start to visualise my ideas in a more 'official' setting. Some of my words like 'Shadow' and 'Silhouette' were very obvious with their literal meanings while also having a very emotive sense that would work very well within a narrative. These ideas are what I wanted to start exploring, including both an experiment on 'Shadow' in its proper form as well as analysing it within an interactive narrative context. I started with the sketches of how a day to night cycle may perform and how in a typical day, one may view the shadows cast by the light within their space. Using my sketches, I then went ahead and tested out a day to night cycle within Unreal Engine, a simple process that I found challenging due to the unknown software. When creating the day to night cycle, I imagined it within a larger context. We tend not to notice the little things during our lives, such as how the light changes throughout the day and the procedural shift of the shadows; this is the feeling I wanted to replicate back into my project. The shadow experimentation, while literal, would be in the background as something that you would only notice if you paid attention to it. I thought this would be an excellent way to experiment with the ideas around shadow and mirror in the way I chose to replicate similar day-to-day things in a small way.
Figure 2. Kate Giles, Street scene test video. Maya. 2021
Figure 3. Kate Giles, Street scene test. Maya. 2021
It was a challenge to create artefacts based on 'silhouette' without them coming off as very obvious. I thought of a few ways to combat this, and one way I thought of was including it as a small element within the total project. Already I have ways to include silhouette through the use of 2D within the game space as it has connotations around line and shape or outline, so I wanted to experiment with something different. I thought to add it into a more interactive space or a cutscene. Andersen explores the use of interactive narrative within their Master thesis "The Ark Project: an investigation into interactive environmental narrative".[1] They explore narrative in an environmental, interactive and explorable way which is the general idea of what I wish to create. Using Maya, I built a test street-walk cycle that placed the character walking down the centre, passing by the silhouette figures. Unfortunately, my ideas hadn't translated as I was hoping they would since I had not used the software in a while, and my experience with it this time was relatively slow. As I continue to delve into my chosen words, this experiment is something that I would like to incorporate better into my project. I want to utilise the idea I have come up with and aid my findings into how 2D and 3D can work together in a single space.
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Chris, Andersen. "The Ark Project: an investigation into interactive environmental narrative" (Master's Thesis, Auckland University of Technology, 2011), Page 11-44, http://hdl.handle.net/10292/4402