Week Five
Reflection on Practice/Action Plan and the Development of Creative Practice
Reflection on Practice
So far, for design practice 2, I have created various works, and for the most part, I am happy with what I have made. As each week has required a maximum amount of work, I have been unable to keep up with what was expected, primarily due to the mediums and programs that I use that takes an extensive amount of time to use. Even though I have missed the amount needed occasionally, I believe that the work I have created has still showcased the total effort that I have been putting in.
As I am currently in a test phase of working, failures are pretty prominent. Usually, the failures involve time constraints and the restraint on making my work better to present. This comes from part perfectionism and the want to continue working without restraints. I have been trying to overcome this by working through the restraints in my own ways, and I believe this has helped me do suitable work that has been helping me improve with each week. I used the first three weeks as an iterative style process, starting with collecting majorly physical works and using traditional drawing and cutting methods and then transforming them into digital for the second week. In my third week, I wanted to start bringing these more into a cohesive game; I placed a few experiments that I had so far created, but they were now in a playable environment. Week three was also the catalyst for the rest of the weeks, as it was then that I started to build an official setting of where my game will be in. Taking small ideas and working through them from a concept stage to having them playable has worked well. Using physical methods that are not just traditional drawing was an exciting experience that allowed me to explore my ideas more extensively than I initially thought. Taking these ideas and transforming them into digital has also been different due to typically creating 3D assets without concepts. The various works that I have made so far will be instrumental from here to continue working on my game as I can continue to explore different ideas and push the limits of what I can do with them.
In the beginning, when there were specific constraints, I followed them to a tee. However, in the first week, I quickly found that forcing myself to work within time limits and increasing with each stage was very stressful and almost pushed me into burnout. To work around this, I started looking at the time constraints in a less linear sense and used them in a way that worked well for me. An example of this is how I focused more on what I wanted to create and worked the time constraints around that in week two. I was also not too focused on how much time I was spending as long as it was not over the deadline. Working with the constraints this way took the weight off me and allowed me to work to my fullest and create all my works up until this point.
Action Plan
18.05.21 - 25.05.21
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Model doors and windows [3D Assets]
Using Maya I will create a simple door and window that can be added to later​
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Outside pathways
Unity has a plug-in called pro builder, which allows for the designing of different polygon shapes which works well for designing makeshift pathways.
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Model mug, clock, candles, pot plant [3D assets]
Using Maya I will create a few assets that can be used as interactive items within the game and that can be added to later
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Model kitchen counters [3D assets]
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Import trees and bushes
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Add Audio > Birds, Footsteps
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Add hallway > walls, floor, doors, windows
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Add bedroom > walls, floor, doors, windows
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Add living room doors
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Add 2d street scene
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Add 2d room
25.05.21 - 1.06.21
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Add shadowboxes
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Decorate shadowbox area
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Model deck [3D assets]
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House exterior > walls, roof, windows
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Landscape > Hills background, rocks, lighting
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Indoor lighting
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Import trees and bushes
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Audio > switch from quiet to birds
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Model misc items > laptop, phone,
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Redo Lamp
This Weeks Artefacts
Week 5's work was a reflection on practice. Everything created for this week is from Week 4 due to week six being dedicated to the summative. This week was also the week we were tasked with creating the degustation of our creative practice. Because of this, I spent this week planning and organising my work to prepare for the degustation in week 6. We had to bring together a collection of successful works or that we liked the most; I had a fair amount that I had initially wanted to go with. However, I thought it would be best to use the works that I had created in week one but had continued into my final weeks. ​
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In the first week, one of my artefacts that was regarded as successful was my 2d spinners which I wanted to include in my degustation one of these pieces as I had advanced on the idea in the second week by turning them into animated 3d works. I liked the idea of showing the progress of my works from the first to final weeks, so the primary artefacts I wanted to include in the degustation was my shadow boxes/paper theatres. Each week as I progressed with the shadow boxes and started to involve them within my game, they were a solid talking point, and I noticed a large part of my feedback. My photos for my paper versions of the shadow boxes were not as good quality as I had liked, so I wanted to retake the photos, they came out better, but I wish I had a better way to take photos of them. The last pieces I wanted to include in my degustation was screenshots of my current game that I had shown this week. I wanted to include my game as I felt it had showcased much of the work that I had created through the weeks in a more official setting. I also wanted to include it as it helped to show the entire process of pieces I have gone through over the six weeks, as I had started from physical papercrafts to simple digital artefacts and then finally to a more cohesive game.