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Week Ten

Methodology, Paradigm, Methods

Week 6 Tree.jpg
Draft Methodoology

This game design practice as a research project takes the position that within game design, there are limits that designers place around combining the two and three-dimensional forms and how they can be involved in a single game environment. This brings me to ask how I can create a game that combines the two different dimensional forms successfully in a single game space?

I aim to explore the possibilities of the space between the two-dimensional and three-dimensional forms and the strangeness that I can create through the merging of 2D and 3D environments and assets within a game. I will be attempting to do this by using the iterative design process, which consists of conceptualising, prototyping, testing and evaluating. As stated by Colleen Macklin and John Sharp in 'Game, Design and Play' (2016) "The iterative design process can be used to support a wide range of creative intentions and play experiences." Wanting to bring together 2D and 3D in exciting and new ways has been something I have been intrigued by after trialling it with my capstone and seeing previous games with similar ideas. The iterative process is a continuous cycle that is very non-linear as at each point in the game design process; I can do different parts of iteration. "Making games is always an iterative process punctuated by failure and incremental improvement." Macklin, C and Sharp, J (2016).

Summative [Word Doc]
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