top of page

Artefacts

Design Practice One Artefacts

9.3.21 - 23.3.21
IMG_5039.jpg
Figure 1. Kate Giles, light cycle sketch. 2021
IMG_5036.jpg
Figure 3. Kate Giles, Room and drawer sketch. 2021
IMG_5043.jpg
Figure 2. Kate Giles, window shadow sketch. 2021
IMG_5037.jpg

When exploring the words I chose I had a range of ideas that I wanted to test out, so I did some quick sketches just to get my ideas on paper. Shadow and Silhouette were the first words that I thought of ideas for. When it came to experimentation I felt starting off with making something that was quite literal would be a good starting point. I also had a thought to be able to merge metamorphosis and mirror together as both incorporate changes so that is where my ideas of switching between the 2D and 3D forms would be incorporated. As a designer who tends to jump straight in and create, planning out basic ideas in this form helped solidify what I had planned to develop and could see how I may incorporate it into my game. 

Figure 4. Kate Giles, 3D and 2D drawer sketch. 2021
Box Test.gif
Figure 5. Kate Giles, Box and Cube 2D and 3D animation. Photoshop. 2021
Drawers Test.gif
Figure 6. Kate Giles, Box and Cube 2D and 3D animation. Photoshop. 2021

As an initial test, I used Photoshop to draw two versions of a basic square, cube and drawer. One version for each was the 3D version, with full colour and shading to distinguish between this version and the 2D version. I wanted to make the 2D version as obvious as possible against the 3D version by keeping it white with black outlines. Using photoshops animation feature, I switched between the two versions in an attempt to visualise my idea of joining them in a single space.

Figure 7. Kate Giles, Day to Night Cycle. Unreal Engine. 2021

I started with the sketches of how a day to night cycle may perform and how in a typical day, one may view the shadows cast by the light within their space. Using my sketches, I then went ahead and tested out a day to night cycle within Unreal Engine, a simple process that I found challenging due to the unknown software.

IMG_5041.jpg
Figure 8. Kate Giles, Street Scene Sketch. 2021
IMG_5042.jpg
Figure 9. Kate Giles, silhouette sketch. 2021

Creating a space that the player could walk into from a single 2D image would be interesting for an experiment. As a base, I made a street scene within Maya that had cut-outs of people along the pathways. My idea for this piece was that the player would walk up to a 2D image of the street and walk into the 3D scene. 

Street2.jpg
Figure 11. Kate Giles, Street scene test. Maya. 2021
Figure 10. Kate Giles, Street scene test video. Maya. 2021
23.3.21 - 30.3.21
Screenshot 2021-03-29 165929.jpg
Figure 12. Kate Giles, Rough layout of starting room. Unity. 2021

I have started to create the base room within unity; this will be where the player starts. I am keeping it simple to be able to build off of it easier. The layout of the room I plan to make like an apartment or small house. I won't be restricting myself to using just this space while I test my ideas, as I will end up struggling to experiment and lay things out in the way I envision them.

Screenshot 2021-03-29 165955.jpg
Figure 13. Kate Giles, Rough layout of starting room. Unity. 2021
Screenshot 2021-03-29 170016.jpg
Figure 14. Kate Giles, Rough layout of starting room. Unity. 2021
30.3.21 - 06.4.21
Screenshot 2021-04-07 182555.jpg
Figure 15. Kate Giles, Test 2D room. Unity. 2021
Screenshot 2021-04-07 182529.jpg
Figure 16. Kate Giles, Test 2D room. Unity. 2021
Screenshot 2021-04-19 164610.jpg
Figure 17. Kate Giles, Test 2D room. Unity. 2021
Screenshot 2021-04-19 164634.jpg
Figure 18. Kate Giles, Test 2D room. Unity. 2021
Screenshot 2021-04-19 164736.jpg
Figure 19. Kate Giles, Test 2D room. Unity. 2021
13.4.21 - 20.4.21
Screenshot 2021-04-19 163357.jpg
Figure 20. Kate Giles, First room within game. Unity. 2021
Screenshot 2021-04-19 163249.jpg
Figure 21. Kate Giles, Aerial view of the street scene. Unity. 2021
Screenshot 2021-04-19 163325.jpg
Figure 22. Kate Giles, First-person view of the street scene. Unity. 2021
Screenshot 2021-04-19 163433.jpg
Figure 23. Kate Giles, Hallway room. Unity. 2021
Screenshot 2021-04-19 163503.jpg
Figure 24. Kate Giles, Hallway room. Unity. 2021
Screenshot 2021-04-19 163542.jpg
Figure 25. Kate Giles, Three version room. Unity. 2021
Screenshot 2021-04-19 163609.jpg
Figure 26. Kate Giles, 3D room. Unity. 2021
Screenshot 2021-04-19 163635.jpg
Figure 27. Kate Giles, 2D version of the 3D room. Unity. 2021
Screenshot 2021-04-19 163220.jpg
Screenshot 2021-04-19 163148.jpg
Figure 28. Kate Giles, All rooms in my game. Unity. 2021
Figure 29. Kate Giles, All rooms in my game. Unity. 2021
Figure 30. Kate Giles, Full game playthrough. Unity. 2021
bottom of page