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Week Six

The Contingency of Knowing, Doing and Saying

Showcase 
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Figure 1. Kate Giles, Redo of computer set-up from showcase. 2021
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Figure 2. Kate Giles, Name, key guide, draft holistic statement. 2021

The exhibition in week 6 was an exciting time. As a game designer, there are constraints on how work, specifically a game, can be shown to people, especially with the need for interactivity to garner feedback. To help showcase my ideas, I occupied two sets of computers (dual screens) and had my game on one screen in each set and images from my previous artefact experiments on the other. Unfortunately I had forgot to take a proper picture of my set-up in the postgraduate room so I recreated it at home. As I was limited to how my game could be presented, what is seen in the pictures is accurate to how it was shown in the showcase. I had placed my holistic statement draft, name, key guide and pop-up write next to it. 

Feedback

Even though the interaction was limited, I found it valuable to show my ideas and perspective in a playable game finally. I view my game as I intend it. However, others view it differently, which is why I wanted to have my artefacts and paper pop-up alongside it as if they were all pieces of a puzzle starting to come together. Some valuable insight from my showcase was how I could bring the ideas of the paper pop-up into my game space. I hadn't thought about implementing aspects of the paper pop-up into my game previously except for the black and white lines, so I am excited to trial ways that I could use it and how I could push it further. Feedback for games is very detrimental to the continuation of the game; it helps to show what works well and what needs to be worked on. The overall feedback was very positive about what I had created so far and planned to do next. I also found it valuable to talk about the limitations that I face working with game design software; being asked what constraints there are and how I deal with them also helps me understand them better and how I can work around them. I felt the feedback was relatively minimal as I talked quite a lot more than I planned, but it has still helped me feel happy with what I have created as what I said and what I have made was understood well by my peers. 

From here, I am going to continue creating as much as possible. As I now have an excellent base to start from, I can start building onto my game and trialling more ideas. I want to start looking at how I could bring in ideas generated from the showcase, such as incorporating my pop-up piece into my game.

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